Game Designer

Fields
  • Systems Design
  • Gameplay Design
  • UI/UX Design
Further Fields
  • Graphic Design
  • Art Direction
  • Print Production
Key Skills
  • Feature Management & Creation: Transforming creative concepts into fully implemented features
  • Team-focused Collaboration: Partnering with diverse talents and making sure every member has the chance to thrive in their field
  • Engines: Unreal Engine 5, Unity
  • Languages: English, German (Native)

Recent Projects & Education

Certified Course on Unreal Engine 5

Provider: future Training & Consulting

Contents:
  • Core Fundamentals: Project setup, level and landscape design, and seamless asset integration
  • Visuals & World-Building: Advanced materials, dynamic lighting, and procedural environment creation
  • Gameplay & Logic: Visual scripting with blueprints, game mechanics, and NPC behavior
Neverrift Trading card game

Company: Gate to the Games GmbH
Development Time: ~ 4 Years

A hybrid Board/Card Game
  • Grid-based Gameplay: Strategic board layout designed for tactical card placement
  • TCG Mechanics: Diverse card types, customizable deck building, and Tamer characters to anchor and build your strategy around
  • Robust Rule System: Clearly defined keywords and core rules designed for competitive balance
  • Hybrid Formats: Developed for both digital and analog (tabletop) play
  • Big Card Pool: A comprehensive base set plus two expansions, featuring over 300 unique cards
  • Established Market Presence: A successful official launch backed by consistent monthly revenue
  • Proven Crowdfunding: Successfully funded on Kickstarter, raising over $220,000
My Key Roles:
  • Lead Game Designer
  • Art Commission Director
  • Print and Graphics
  • Kickstarter Design
  • Community & QA
  • Engine work in Unity

© Gate to the Games GmbH, 2023 – 2025

University: Game Design Bachelor of Arts

Institution: macromedia Hochschule Leipzig
Period: 3 years
Grade: 2.0 (German Scale, approx. 3.3–3.5 US GPA equivalent)

I completed a three-year Bachelor of Arts in Game Design in the vibrant city of Leipzig, a hub of creativity and innovation. The program combined structured coursework with independent studies, providing an inspiring environment that developed both my technical skills and creative thinking, and laid a solid foundation for a successful career in the gaming industry.

© Hochschule Macromedia, University of Applied Sciences, 2025