Hard Skills
Adobe Suite

InDesign: creating formatted and adaptable graphics for digital and print media.

Photoshop: alterting graphics and working with templates.

Illustrator: creating shape-based graphics and scalable vector elements.

Basic knowledge of: Premiere Pro, After Effects, Lightroom, Audition and Acrobat.

Google Workspace

Docs: creating professional documents for internal and external communication.

Sheets: putting large amounts of data in perspective. Analyzing trends with filters and functions.

Basic knowledge of: Drive, Slides and Forms.

Project Management & Communication Tools

Atlassian Suite: Jira and Confluence to set a strong and combined foundation in information, flow of communication and transparency.

Todoist: large and easy to manage ticket systems with limited functionality but high efficiency.

Basic knowledge of: Microsoft Teams, Trello, Notion and Miro.

Design & Prototyping Tools

Adobe XD: creating compelling UI/UX mockups and visual concepts. Collaborating in shared workspaces and exporting for mobile and desktop platforms.

Draw.io: structuring system ideas with flowcharts to visualize dependencies in game mechanics, loops, and user journeys.

Exploring Napkin.ai

Unreal Engine 5 & Unity

Engine work: Implementing UI elements. Adjusting placement and elements. Working with prefabs, scenes and provided tools in close collaboration with developers.

Level Design: working with physics, lighting and rendering systems to create engaging worlds.

Recently completed a full course on UE5. Full contents are listed on my CV.

Basic knowledge of: C# scripting, export and version handling.

Additional Game Engines

Experience with Scratch, Bitsy Game Maker, and RPG Maker.

Art Production

Collaborating closely with international artists. Pitching ideas, managing pricing and legal aspects, reviewing progress, and completing commissioned work.

Platforms: Fiverr, ArtStation, Instagram, and email.

Communicating a project’s and team’s vision with external creatives to establish a cohesive core concept through illustration.

Print Layouting & Production

Creating templates and workflows for print revisions, managing communication with printing facilities. Producing graphic elements and assembling high-quality print-ready files.

Language Proficiency

German: native speaker

English: proficient in writing and general conversation.

Soft Skills
Visionary

Inspire others to see the full potential of their ideas and anticipate the second, third, and fourth steps.

Develop and communicate a clear vision for the team.

Adaptive Thinker

Embrace challenges and adapt quickly to new situations. Learn from setbacks and continuously adjust approaches to achieve the best results. Stay open to new methods and seek guidance.

Creative Force

Generating ideas constantly. Tapping into the creative flow to bring a game world to life through systems, graphics, and characters.

Collaborator

Greatness comes from collaboration. Let others shine in their fields by enhancing their efforts. 

Personal Design Philosophies
Player-centric design

Put yourself in the player’s shoes. What makes this game great? Meet the player’s entertainment needs while staying true to the core of your game.

Kill your darlings

Don’t cling to a system that disrupts the game’s flow, even if you’ve poured your heart into it.

Form follows function

Let systems and designs fall into place naturally. Follow your initial intuition for a feature, and let feedback and iteration guide the process.

All Feedback is valid

Don’t shy away from asking for feedback. Every piece of feedback is valuable; development is a continuous learning process.